Two way communication between Client and Server using Win32 Threads
Prerequisite: Socket Programming in C/C++
It is possible to send data from the server and receive a response from the client. Similarly, the client can also send and receive data to-and-from. Here we will discuss the approach using Win32 Threads in C/C++.
Approach:
- Use CreateThread function which creates a new thread for a process.
- The CreateThread method must specify the starting address of the code that the new thread is to execute. Following is the prototype of CreateThread function:
HANDLE CreateThread( LPSECURITY_ATTRIBUTES lpThreadAttributes, DWORD dwStackSize, LPTHREAD_START_ROUTINE lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPDWORD lpThreadId );
- Then using WaitForSingleObject function that returns message in form of object received from client, to receive data from client. Following is the prototype of WaitForSingleObject function:
DWORD WaitForSingleObject( HANDLE hHandle, DWORD dwMilliseconds );
Creating the Server program
In the Server Program, we will be using two threads, one for Sending data to the client and another for Receiving data from the client. The process of communication stops when both Client and Server type “exit“.
Below is the implementation of the Server Program:
Server
// C++ program to create Server #include <iostream> #include <string.h> #include <winsock2.h> using namespace std; // Function that receive data // from client DWORD WINAPI serverReceive( LPVOID lpParam) { // Created buffer[] to // receive message char buffer[1024] = { 0 }; // Created client socket SOCKET client = *(SOCKET*)lpParam; // Server executes continuously while ( true ) { // If received buffer gives // error then return -1 if (recv(client, buffer, sizeof (buffer), 0) == SOCKET_ERROR) { cout << "recv function failed with error " << WSAGetLastError() << endl; return -1; } // If Client exits if ( strcmp (buffer, "exit" ) == 0) { cout << "Client Disconnected." << endl; break ; } // Print the message // given by client that // was stored in buffer cout << "Client: " << buffer << endl; // Clear buffer message memset (buffer, 0, sizeof (buffer)); } return 1; } // Function that sends data to client DWORD WINAPI serverSend( LPVOID lpParam) { // Created buffer[] to // receive message char buffer[1024] = { 0 }; // Created client socket SOCKET client = *(SOCKET*)lpParam; // Server executes continuously while ( true ) { // Input message server // wants to send to client gets (buffer); // If sending failed // return -1 if (send(client, buffer, sizeof (buffer), 0) == SOCKET_ERROR) { cout << "send failed with error " << WSAGetLastError() << endl; return -1; } // If server exit if ( strcmp (buffer, "exit" ) == 0) { cout << "Thank you for using the application" << endl; break ; } } return 1; } // Driver Code int main() { // Data WSADATA WSAData; // Created socket server // and client SOCKET server, client; // Socket address for server // and client SOCKADDR_IN serverAddr, clientAddr; WSAStartup(MAKEWORD(2, 0), &WSAData); // Making server server = socket(AF_INET, SOCK_STREAM, 0); // If invalid socket created, // return -1 if (server == INVALID_SOCKET) { cout << "Socket creation failed with error:" << WSAGetLastError() << endl; return -1; } serverAddr.sin_addr.s_addr = INADDR_ANY; serverAddr.sin_family = AF_INET; serverAddr.sin_port = htons(5555); // If socket error occurred, // return -1 if (bind(server, (SOCKADDR*)&serverAddr, sizeof (serverAddr)) == SOCKET_ERROR) { cout << "Bind function failed with error: " << WSAGetLastError() << endl; return -1; } // Get the request from // server if (listen(server, 0) == SOCKET_ERROR) { cout << "Listen function failed with error:" << WSAGetLastError() << endl; return -1; } cout << "Listening for incoming connections...." << endl; // Create buffer[] char buffer[1024]; // Initialize client address int clientAddrSize = sizeof (clientAddr); // If connection established if ((client = accept(server, (SOCKADDR*)&clientAddr, &clientAddrSize)) != INVALID_SOCKET) { cout << "Client connected!" << endl; cout << "Now you can use our live chat application." << "Enter \"exit\" to disconnect" << endl; // Create variable of // type DWORD DWORD tid; // Create Thread t1 HANDLE t1 = CreateThread(NULL, 0, serverReceive, &client, 0, &tid); // If created thread // is not created if (t1 == NULL) { cout << "Thread Creation Error: " << WSAGetLastError() << endl; } // Create Thread t2 HANDLE t2 = CreateThread(NULL, 0, serverSend, &client, 0, &tid); // If created thread // is not created if (t2 == NULL) { cout << "Thread Creation Error: " << WSAGetLastError() << endl; } // Received Objects // from client WaitForSingleObject(t1, INFINITE); WaitForSingleObject(t2, INFINITE); // Close the socket closesocket(client); // If socket closing // failed. if (closesocket(server) == SOCKET_ERROR) { cout << "Close socket failed with error: " << WSAGetLastError() << endl; return -1; } WSACleanup(); } } |
Run the ServerApplication.cpp file using the command:
g++ ServerApplication.cpp -lws2_32
Creating the Client Program
In the Client Program, we will be using two threads one for Sending data to the server and another for Receiving data from the server. The process of communication stops when both Server and Client type “exit“.
Client
// C++ program to create client #include <iostream> #include <string.h> #include <winsock2.h> using namespace std; // Function that receive data from server DWORD WINAPI clientReceive( LPVOID lpParam) { // Created buffer[] to // receive message char buffer[1024] = { 0 }; // Created server socket SOCKET server = *(SOCKET*)lpParam; // Client executes continuously while ( true ) { // If received buffer gives // error then return -1 if (recv(server, buffer, sizeof (buffer), 0) == SOCKET_ERROR) { cout << "recv function failed with error: " << WSAGetLastError() << endl; return -1; } // If Server exits if ( strcmp (buffer, "exit" ) == 0) { cout << "Server disconnected." << endl; return 1; } // Print the message // given by server that // was stored in buffer cout << "Server: " << buffer << endl; // Clear buffer message memset (buffer, 0, sizeof (buffer)); } return 1; } // Function that sends data to server DWORD WINAPI clientSend( LPVOID lpParam) { // Created buffer[] to // receive message char buffer[1024] = { 0 }; // Created server socket SOCKET server = *(SOCKET*)lpParam; // Client executes continuously while ( true ) { // Input message client // wants to send to server gets (buffer); // If sending failed // return -1 if (send(server, buffer, sizeof (buffer), 0) == SOCKET_ERROR) { cout << "send failed with error: " << WSAGetLastError() << endl; return -1; } // If client exit if ( strcmp (buffer, "exit" ) == 0) { cout << "Thank you for using the application" << endl; break ; } } return 1; } // Driver Code int main() { // Input data WSADATA WSAData; // Created socket server SOCKET server; SOCKADDR_IN addr; WSAStartup(MAKEWORD(2, 0), &WSAData); // If invalid socket created, // return -1 if ((server = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) { cout << "Socket creation failed with error: " << WSAGetLastError() << endl; return -1; } addr.sin_addr.s_addr = inet_addr( "127.0.0.1" ); addr.sin_family = AF_INET; addr.sin_port = htons(5555); // If connection failed if (connect(server, (SOCKADDR*)&addr, sizeof (addr)) == SOCKET_ERROR) { cout << "Server connection failed with error: " << WSAGetLastError() << endl; return -1; } // If connection established cout << "Connected to server!" << endl; cout << "Now you can use our live chat application." << " Enter \"exit\" to disconnect" << endl; DWORD tid; // Create Thread t1 HANDLE t1 = CreateThread(NULL, 0, clientReceive, &server, 0, &tid); // If created thread // is not created if (t1 == NULL) cout << "Thread creation error: " << GetLastError(); // Create Thread t2 HANDLE t2 = CreateThread(NULL, 0, clientSend, &server, 0, &tid); // If created thread // is not created if (t2 == NULL) cout << "Thread creation error: " << GetLastError(); // Received Objects // from client WaitForSingleObject(t1, INFINITE); WaitForSingleObject(t2, INFINITE); // Socket closed closesocket(server); WSACleanup(); } |
Run the ClientApplication.cpp file using the command:
g++ ClientApplication.cpp -lws2_32
Output After communication between Server and Client
The left side command prompt is the ServerApplication and the right side command prompt is the ClientApplication.
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