Structured binding in C++
Prerequisite : Tuples in C++
Structured binding is one of the newest features of C++17 that binds the specified names to subobjects or elements of initializer. In simple words, Structured Bindings give us the ability to declare multiple variables initialized from a tuple or struct. The main purpose of Structured Bindings in C++ 17 is to make the code clean and easy to understand. Like a reference, a structured binding is an alias to an existing object. Unlike a reference, the type of a structured binding does not have to be a reference type.
Syntax :
auto ref-operator(optional)[identifier-list] = expression; // Or auto ref-operator(optional)[identifier-list]{expression}; // Or auto ref-operator(optional)[identifier-list](expression);
Parameters :
- auto : auto
- ref operator : either & or &&
- identifier-list : List of comma separated variable names.
- expression : An expression that does not have the comma operator at the top level (i.e, an assignment-expression), and has either array or non-union class type.
Basic Type Deduction :
Let E denote the type of the initializer expression. E shall be either a specialization of std::tuple, or a type whose non-static data members are all accessible and are declared in the same base class of E. A structured binding declaration performs the binding in one of three possible ways, depending on E.
- Case 1 : if E is an array type, then the names are bound to the array elements.
- Case 2 : if E is a non-union class type and tuple_size
is a complete type, then the “tuple-like” binding protocol is used. - Case 3 : if E is a non-union class type but tuple_size
is not a complete type, then the names are bound to the public data members of E.
Let us see the advantage of Structure bindings over tuples with the help of an example :
Example 1 : In C++98
#include <bits/stdc++.h> using namespace std; // Creating a structure named Point struct Point { int x; int y; }; // Driver code int main() { Point p = {1, 2}; int x_coord = p.x; int y_coord = p.y; cout << "X Coordinate : " << x_coord << endl; cout << "Y Coordinate : " << y_coord << endl; return 0; } |
Output :
X Coordinate : 1 Y Coordinate : 2
Example 2 : In C++11/C++14
#include <bits/stdc++.h> #include <tuple> using namespace std; // Creating a structure named Point struct Point { int x, y; // Default Constructor Point() : x(0), y(0) { } // Parameterized Constructor for Init List Point( int x, int y) : x(x), y(y) { } auto operator()() { // returns a tuple to make it work with std::tie return make_tuple(x, y); } }; // Driver code int main() { Point p = {1, 2}; int x_coord, y_coord; tie(x_coord, y_coord) = p(); cout << "X Coordinate : " << x_coord << endl; cout << "Y Coordinate : " << y_coord << endl; return 0; } |
Output :
X Coordinate : 1 Y Coordinate : 2
Example 3 : In C++17
#include <bits/stdc++.h> using namespace std; struct Point { int x; int y; }; // Driver code int main( ) { Point p = { 1,2 }; // Structure binding auto [ x_coord, y_coord ] = p; cout << "X Coordinate : " << x_coord << endl; cout << "Y Coordinate : " << y_coord << endl; return 0; } |
Output :
X Coordinate : 1 Y Coordinate : 2
Applications : Structured Binding can be used with arrays to get the elements from the array. In this case, E is an array type, hence the names are bound to the array elements. Below is the implementation to show the same :
#include <bits/stdc++.h> using namespace std; int main() { int arr[3] = { 1, 2, 3 }; // Here, E is an array type, hence the // names are bound to the array elements. auto [x, y, z] = arr; cout << x << " " << y << " " << z << endl; return 0; } |
Output :
1 2 3
Note : The number of identifiers in the identifier list must be equal to the number of elements in the array. If the number of identifiers in the identifier list is less, then either a compile time error or design time error may occur. This means that we cannot take the specific set of elements from the array.
A more practical example for using the structured bindings is as follows :
#include <bits/stdc++.h> #include <map> using namespace std; int main() { // Creating a map with key and value // fields as String map<string, string> sites; sites.insert({ "GeeksforGeeks" , "Coding Resources" }); sites.insert({ "StackOverflow" , "Q-A type" }); sites.insert({ "Wikipedia" , "Resources + References" }); for ( auto & [ key, value ] : sites) { cout << key.c_str() << " " << value.c_str() << endl; } return 0; } |
Output :
GeeksforGeeks Coding Resources StackOverflow Q-A type Wikipedia Resources + References
Note : Qualifiers such as const and volatile can be used along with type to make the declaration variable constant or volatile.
For more details on Structured bindings, you may refer : P0144R0
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