Skip List | Set 3 (Searching and Deletion)
In previous article Skip List | Set 2 (Insertion) we discussed the structure of skip nodes and how to insert an element in the skip list. In this article we will discuss how to search and delete an element from skip list.
Searching an element in Skip list
Searching an element is very similar to approach for searching a spot for inserting an element in Skip list. The basic idea is if –
- Key of next node is less than search key then we keep on moving forward on the same level.
- Key of next node is greater than the key to be inserted then we store the pointer to current node i at update[i] and move one level down and continue our search.
At the lowest level (0), if the element next to the rightmost element (update[0]) has key equal to the search key, then we have found key otherwise failure. Following is the pseudo code for searching element –
Search(list, searchKey) x := list -> header -- loop invariant: x -> key level downto 0 do while x -> forward[i] -> key forward[i] x := x -> forward[0] if x -> key = searchKey then return x -> value else return failure
Consider this example where we want to search for key 17-
Deleting an element from the Skip list
Deletion of an element k is preceded by locating element in the Skip list using above mentioned search algorithm. Once the element is located, rearrangement of pointers is done to remove element form list just like we do in singly linked list. We start from lowest level and do rearrangement until element next to update[i] is not k. After deletion of element there could be levels with no elements, so we will remove these levels as well by decrementing the level of Skip list. Following is the pseudo code for deletion –
Delete(list, searchKey) local update[0..MaxLevel+1] x := list -> header for i := list -> level downto 0 do while x -> forward[i] -> key forward[i] update[i] := x x := x -> forward[0] if x -> key = searchKey then for i := 0 to list -> level do if update[i] -> forward[i] ≠x then break update[i] -> forward[i] := x -> forward[i] free(x) while list -> level > 0 and list -> header -> forward[list -> level] = NIL do list -> level := list -> level – 1
Consider this example where we want to delete element 6 –
Here at level 3, there is no element (arrow in red) after deleting element 6. So we will decrement level of skip list by 1. Following is the code for searching and deleting element from Skip List –
Implementation:
C++
// C++ code for searching and deleting element in skip list #include <bits/stdc++.h> using namespace std; // Class to implement node class Node { public : int key; // Array to hold pointers to node of different level Node **forward; Node( int , int ); }; Node::Node( int key, int level) { this ->key = key; // Allocate memory to forward forward = new Node*[level+1]; // Fill forward array with 0(NULL) memset (forward, 0, sizeof (Node*)*(level+1)); }; // Class for Skip list class SkipList { // Maximum level for this skip list int MAXLVL; // P is the fraction of the nodes with level // i pointers also having level i+1 pointers float P; // current level of skip list int level; // pointer to header node Node *header; public : SkipList( int , float ); int randomLevel(); Node* createNode( int , int ); void insertElement( int ); void deleteElement( int ); void searchElement( int ); void displayList(); }; SkipList::SkipList( int MAXLVL, float P) { this ->MAXLVL = MAXLVL; this ->P = P; level = 0; // create header node and initialize key to -1 header = new Node(-1, MAXLVL); }; // create random level for node int SkipList::randomLevel() { float r = ( float ) rand ()/RAND_MAX; int lvl = 0; while (r < P && lvl < MAXLVL) { lvl++; r = ( float ) rand ()/RAND_MAX; } return lvl; }; // create new node Node* SkipList::createNode( int key, int level) { Node *n = new Node(key, level); return n; }; // Insert given key in skip list void SkipList::insertElement( int key) { Node *current = header; // create update array and initialize it Node *update[MAXLVL+1]; memset (update, 0, sizeof (Node*)*(MAXLVL+1)); /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for ( int i = level; i >= 0; i--) { while (current->forward[i] != NULL && current->forward[i]->key < key) current = current->forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is desired position to insert key. */ current = current->forward[0]; /* if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node */ if (current == NULL || current->key != key) { // Generate a random level for node int rlevel = randomLevel(); /* If random level is greater than list's current level (node with highest level inserted in list so far), initialize update value with pointer to header for further use */ if (rlevel > level) { for ( int i=level+1;i<rlevel+1;i++) update[i] = header; // Update the list current level level = rlevel; } // create new node with random level generated Node* n = createNode(key, rlevel); // insert node by rearranging pointers for ( int i=0;i<=rlevel;i++) { n->forward[i] = update[i]->forward[i]; update[i]->forward[i] = n; } cout<< "Successfully Inserted key " <<key<< "\n" ; } }; // Delete element from skip list void SkipList::deleteElement( int key) { Node *current = header; // create update array and initialize it Node *update[MAXLVL+1]; memset (update, 0, sizeof (Node*)*(MAXLVL+1)); /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for ( int i = level; i >= 0; i--) { while (current->forward[i] != NULL && current->forward[i]->key < key) current = current->forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is possibly our desired node.*/ current = current->forward[0]; // If current node is target node if (current != NULL and current->key == key) { /* start from lowest level and rearrange pointers just like we do in singly linked list to remove target node */ for ( int i=0;i<=level;i++) { /* If at level i, next node is not target node, break the loop, no need to move further level */ if (update[i]->forward[i] != current) break ; update[i]->forward[i] = current->forward[i]; } // Remove levels having no elements while (level>0 && header->forward[level] == 0) level--; cout<< "Successfully deleted key " <<key<< "\n" ; } }; // Search for element in skip list void SkipList::searchElement( int key) { Node *current = header; /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for ( int i = level; i >= 0; i--) { while (current->forward[i] && current->forward[i]->key < key) current = current->forward[i]; } /* reached level 0 and advance pointer to right, which is possibly our desired node*/ current = current->forward[0]; // If current node have key equal to // search key, we have found our target node if (current and current->key == key) cout<< "Found key: " <<key<< "\n" ; }; // Display skip list level wise void SkipList::displayList() { cout<< "\n*****Skip List*****" << "\n" ; for ( int i=0;i<=level;i++) { Node *node = header->forward[i]; cout<< "Level " <<i<< ": " ; while (node != NULL) { cout<<node->key<< " " ; node = node->forward[i]; } cout<< "\n" ; } }; // Driver to test above code int main() { // Seed random number generator srand ((unsigned) time (0)); // create SkipList object with MAXLVL and P SkipList lst(3, 0.5); lst.insertElement(3); lst.insertElement(6); lst.insertElement(7); lst.insertElement(9); lst.insertElement(12); lst.insertElement(19); lst.insertElement(17); lst.insertElement(26); lst.insertElement(21); lst.insertElement(25); lst.displayList(); //Search for node 19 lst.searchElement(19); //Delete node 19 lst.deleteElement(19); lst.displayList(); } |
Python
# Python3 code for searching and deleting element in skip list import random class Node( object ): ''' Class to implement node ''' def __init__( self , key, level): self .key = key # list to hold references to node of different level self .forward = [ None ] * (level + 1 ) class SkipList( object ): ''' Class for Skip list ''' def __init__( self , max_lvl, P): # Maximum level for this skip list self .MAXLVL = max_lvl # P is the fraction of the nodes with level # i references also having level i+1 references self .P = P # create header node and initialize key to -1 self .header = self .createNode( self .MAXLVL, - 1 ) # current level of skip list self .level = 0 # create new node def createNode( self , lvl, key): n = Node(key, lvl) return n # create random level for node def randomLevel( self ): lvl = 0 while random.random()< self .P and \ lvl< self .MAXLVL:lvl + = 1 return lvl # insert given key in skip list def insertElement( self , key): # create update array and initialize it update = [ None ] * ( self .MAXLVL + 1 ) current = self .header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range ( self .level, - 1 , - 1 ): while current.forward[i] and \ current.forward[i].key < key: current = current.forward[i] update[i] = current ''' reached level 0 and forward reference to right, which is desired position to insert key. ''' current = current.forward[ 0 ] ''' if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node ''' if current = = None or current.key ! = key: # Generate a random level for node rlevel = self .randomLevel() ''' If random level is greater than list's current level (node with highest level inserted in list so far), initialize update value with reference to header for further use ''' if rlevel > self .level: for i in range ( self .level + 1 , rlevel + 1 ): update[i] = self .header self .level = rlevel # create new node with random level generated n = self .createNode(rlevel, key) # insert node by rearranging references for i in range (rlevel + 1 ): n.forward[i] = update[i].forward[i] update[i].forward[i] = n print ( "Successfully inserted key {}" . format (key)) def deleteElement( self , search_key): # create update array and initialize it update = [ None ] * ( self .MAXLVL + 1 ) current = self .header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range ( self .level, - 1 , - 1 ): while (current.forward[i] and \ current.forward[i].key < search_key): current = current.forward[i] update[i] = current ''' reached level 0 and advance reference to right, which is possibly our desired node ''' current = current.forward[ 0 ] # If current node is target node if current ! = None and current.key = = search_key: ''' start from lowest level and rearrange references just like we do in singly linked list to remove target node ''' for i in range ( self .level + 1 ): ''' If at level i, next node is not target node, break the loop, no need to move further level ''' if update[i].forward[i] ! = current: break update[i].forward[i] = current.forward[i] # Remove levels having no elements while ( self .level> 0 and \ self .header.forward[ self .level] = = None ): self .level - = 1 print ( "Successfully deleted {}" . format (search_key)) def searchElement( self , key): current = self .header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range ( self .level, - 1 , - 1 ): while (current.forward[i] and \ current.forward[i].key < key): current = current.forward[i] # reached level 0 and advance reference to # right, which is possibly our desired node current = current.forward[ 0 ] # If current node have key equal to # search key, we have found our target node if current and current.key = = key: print ( "Found key " , key) # Display skip list level wise def displayList( self ): print ( "\n*****Skip List******" ) head = self .header for lvl in range ( self .level + 1 ): print ( "Level {}: " . format (lvl), end = " " ) node = head.forward[lvl] while (node ! = None ): print (node.key, end = " " ) node = node.forward[lvl] print ("") # Driver to test above code def main(): lst = SkipList( 3 , 0.5 ) lst.insertElement( 3 ) lst.insertElement( 6 ) lst.insertElement( 7 ) lst.insertElement( 9 ) lst.insertElement( 12 ) lst.insertElement( 19 ) lst.insertElement( 17 ) lst.insertElement( 26 ) lst.insertElement( 21 ) lst.insertElement( 25 ) lst.displayList() # Search for node 19 lst.searchElement( 19 ) # Delete node 19 lst.deleteElement( 19 ) lst.displayList() main() |
Java
/*package whatever //do not write package name here */ import java.io.*; // Java code for inserting element in skip list class GFG { // Class to implement node static class Node { int key; // Array to hold pointers to node of different level Node forward[]; Node( int key, int level) { this .key = key; // Allocate memory to forward forward = new Node[level + 1 ]; } }; // Class for Skip list static class SkipList { // Maximum level for this skip list int MAXLVL; // P is the fraction of the nodes with level // i pointers also having level i+1 pointers float P; // current level of skip list int level; // pointer to header node Node header; SkipList( int MAXLVL, float P) { this .MAXLVL = MAXLVL; this .P = P; level = 0 ; // create header node and initialize key to -1 header = new Node(- 1 , MAXLVL); } int randomLevel() { float r = ( float )Math.random(); int lvl = 0 ; while (r < P && lvl < MAXLVL) { lvl++; r = ( float )Math.random(); } return lvl; } Node createNode( int key, int level) { Node n = new Node(key, level); return n; } // Insert given key in skip list void insertElement( int key) { Node current = header; // create update array and initialize it Node update[] = new Node[MAXLVL + 1 ]; /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for ( int i = level; i >= 0 ; i--) { while (current.forward[i] != null && current.forward[i].key < key) current = current.forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is desired position to insert key. */ current = current.forward[ 0 ]; /* if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node */ if (current == null || current.key != key) { // Generate a random level for node int rlevel = randomLevel(); // If random level is greater than list's // current level (node with highest level // inserted in list so far), initialize // update value with pointer to header for // further use if (rlevel > level) { for ( int i = level + 1 ; i < rlevel + 1 ; i++) update[i] = header; // Update the list current level level = rlevel; } // create new node with random level // generated Node n = createNode(key, rlevel); // insert node by rearranging pointers for ( int i = 0 ; i <= rlevel; i++) { n.forward[i] = update[i].forward[i]; update[i].forward[i] = n; } System.out.println( "Successfully Inserted key " + key); } } // Display skip list level wise void displayList() { System.out.println( "\n*****Skip List*****" ); for ( int i = 0 ; i <= level; i++) { Node node = header.forward[i]; System.out.print( "Level " + i + ": " ); while (node != null ) { System.out.print(node.key + " " ); node = node.forward[i]; } System.out.println(); } } void deleteElement( int key){ Node current = header; // create update array and initialize it Node[] update = new Node[MAXLVL+ 1 ]; /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for ( int i = level; i >= 0 ; i--) { while (current.forward[i] != null && current.forward[i].key < key) current = current.forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is desired position to delete key. */ current=current.forward[ 0 ]; if (current!= null && current.key==key){ // delete node by rearranging pointers for ( int i = 0 ; i < level; i++) { if (update[i].forward[i] != current) break ; update[i].forward[i] = current.forward[i]; } //if it was the only node in that level and you deleted it, delete the level while (level> 0 && header.forward[level] == null ){ level --; } System.out.println( "Successfully deleted key " + key); } } void Search( int key){ Node current = header; /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current and move one level down and continue search */ for ( int i = level; i >= 0 ; i--) { while (current.forward[i] != null && current.forward[i].key < key) { current = current.forward[i]; } } current = current.forward[ 0 ]; // current has to be the key if it is present if (current != null && current.key==key) { System.out.println( "Key found" ); } else { System.out.println( "Key not found" ); } } } // Driver to test above code public static void main(String[] args) { // create SkipList object with MAXLVL and P SkipList lst = new SkipList( 3 , 0 .5f); lst.insertElement( 3 ); lst.insertElement( 6 ); lst.insertElement( 7 ); lst.insertElement( 9 ); lst.insertElement( 12 ); lst.insertElement( 19 ); lst.insertElement( 17 ); lst.insertElement( 26 ); lst.insertElement( 21 ); lst.insertElement( 25 ); lst.displayList(); lst.deleteElement( 9 ); lst.deleteElement( 12 ); lst.displayList(); lst.Search( 9 ); } } |
Successfully Inserted key 3 Successfully Inserted key 6 Successfully Inserted key 7 Successfully Inserted key 9 Successfully Inserted key 12 Successfully Inserted key 19 Successfully Inserted key 17 Successfully Inserted key 26 Successfully Inserted key 21 Successfully Inserted key 25 *****Skip List***** Level 0: 3 6 7 9 12 17 19 21 25 26 Level 1: 6 9 19 26 Level 2: 19 Found key: 19 Successfully deleted key 19 *****Skip List***** Level 0: 3 6 7 9 12 17 21 25 26 Level 1: 6 9 26
Time complexity of both searching and deletion is same – Time complexity Worst case:
- Access – O(n)
- Search – O(n)
- Insert – O(n)
- Space – O(nlogn)
- Delete – O(n)
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