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p5.js rotationX Event

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  • Last Updated : 25 Jul, 2022

The system variable rotationX in p5.js is responsible for the rotation of mobile devices (smartphones and tablets) always along the x-axis. It can be used in the draw() function to continuously get the current rotation along the x-axis. If the graphics angleMode() is set to DEGREES, then the value will be in the range of -180 to 180. When it is set to RADIANS, the value will be -PI to PI.

Note: The order the rotations are called is important if all the three variables are used together. It is required to call them in the order Z, Y, and X to prevent inconsistencies.

Syntax:

rotationX

Example 1:

Javascript




// Rotate the device to see the box move
function setup() {
  createCanvas(600, 600, WEBGL);
}
 
function draw() {
  background("white");
 
  text(rotationX, 20, 20);
 
  // Set the rotation to be equal to
  // the variable rotationX
  rotateX(radians(rotationX));
 
  fill("blue");
  box(200, 200, 200);
}


Output:

Example 2:

Javascript




function setup() {
  createCanvas(600, 600, WEBGL);
}
 
function draw() {
  background(2);
 
  // Set the rotation to be equal to
  // the variable rotationX
  rotateX(radians(rotationX));
 
  background(205, 102, 94);
 
  fill("blue");
  sphere(140);
}


Output:


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