p5.js resetMatrix() Function
The resetMatrix() function is used to replace the current matrix with the identity matrix (The square matrix whose all values are zero except diagonal which is 1). When we are rotating, translating, and scaling any graphics image using applyMatrix() then by applying the function resetMatrix() we can change the graphics to its original form.
Syntax:
resetMatrix()
Below are the examples to illustrate the resetMatrix() function.
Step 1: Open online web editor https://editor.p5js.org/.
Step 2: Write the following code and run to see the output.
Example 1:
Javascript
// Set up the function function setup() { // Create canvas createCanvas(800, 400); } function draw() { // Set the background colour background(200); // Set the translate function translate(500, 50); // Set the apply matrix function applyMatrix(0.5, 0.5, -0.5, 0.5, 0, 0); // Set the colour to fill the graphics fill( 'red' ); // Set the shape. rect(50, 50, 300, 200, 30); // Now call the reset function resetMatrix(); // Set the colour to fill the graphics fill( 'green' ); // Set the shape rect(50, 50, 300, 200, 30); } |
Output:
Example 2:
Javascript
// Set up the function function setup() { // Create canvas createCanvas(800, 600); } function draw() { // Set the function to rotate let step = frameCount % 50; let angle = map(step, 10, 60, 0, PI); let cos_a = cos(angle); let sin_a = sin(angle); // Set the background color background(200); // Set the translate function translate(500, 50); // Set the apply matrix function applyMatrix(cos_a, sin_a, -sin_a, -cos_a, 0, 0); // Set the colour to fill the graphics fill( 'red' ); // Set the shape rect(50, 50, 300, 200, 30); // Now call the reset function resetMatrix(); // Set the colour to fill the graphics fill( 'green' ); // Set the shape rect(50, 50, 300, 200, 30); } |
Output: