Lodash _.assignInWith() Method
The _.assignInWith() method of Object in lodash is similar to _.assignIn the method and the only difference is that it accepts customizer which is called in order to generate assigned value. Moreover, if the customizer used here returns undefined then the assignment is dealt with by the method instead.
Note:
- The customizer used here can be called with five arguments namely objValue, srcValue, key, object, and source.
- The object used here is altered by this method.
Syntax:
_.assignInWith(object, sources, [customizer])
Parameters: This method accepts three parameters as described below:
- object: It is the destination object.
- sources: It is the source of objects.
- customizer: It is the function that customizes assigned values.
Return Value: This method returns the object.
Below examples illustrate the Lodash _.assignInWith() method in JavaScript:
Example 1:
Javascript
// Requiring lodash library const _ = require( 'lodash' ); // Defining a function customizer function customizer(objectVal, sourceVal) { return _.isUndefined(objectVal) ? sourceVal : objectVal; } // Calling assignInWith method with its parameter let obj = _.assignInWith({ 'gfg' : 1 }, { 'geek' : 3 }, customizer); // Displays output console.log(obj); |
Output:
{ gfg: 1, geek: 3 }
Example 2:
Javascript
// Requiring lodash library const _ = require( 'lodash' ); // Defining a function customizer function customizer(objectVal, sourceVal) { return _.isUndefined(objectVal) ? sourceVal : objectVal; } // Defining a function GfG function GfG() { this .p = 7; } // Defining a function Portal function Portal() { this .r = 9; } // Defining prototype of above functions GfG.prototype.q = 8; Portal.prototype.s = 10; // Calling assignInWith method with its parameter let obj = _.assignInWith({ 'p' : 6 }, new GfG, new Portal,customizer); // Displays output console.log(obj); |
Output:
{ p: 6, q: 8, r: 9, s: 10 }
Reference: https://lodash.com/docs/4.17.15#assignInWith
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