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Input Quantity in Flutter

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  • Difficulty Level : Expert
  • Last Updated : 13 Oct, 2022
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A Flutter widget for quantity input. Increase or decrease the input value by pressing the button. Built with a text field, InputQty also supports typing input quantity manually. The input value will automatically return to the preset maximum/minimum value. The cursor will automatically move to the right side after typing.


Color iconColor = Colors.blueGrey,
double initVal = 0,
required void Function(double?) onQtyChanged,
double maxVal = double.maxFinite,
double minVal = 0,
double steps = 1,

Step By Step Implementation

Step 1: Create a New Project in Android Studio

To set up Flutter Development on Android Studio please refer to Android Studio Setup for Flutter Development, and then create a new project in Android Studio please refer to Creating a Simple Application in Flutter.

Step 2: Import the Package in the pubspec.yaml file.

Now we need to import the package into the pubspec.yaml file, which you find at the last of the root folder.

From the command line:

flutter pub add input_quantity

This will add something like that to your pubspec.yaml file:


Don’t forget to get the packages.

Note:  when you are adding the dependency, version of plugin may changed.

Step 3: Import the Plugin into the main.dart file

import 'package:input_quantity/input_quantity.dart';

Code Example:


import 'package:flutter/material.dart';
import 'package:input_quantity/input_quantity.dart';
void main() {
  runApp(RunMyApp()); //runapp runs the main app
class RunMyApp extends StatefulWidget {
  const RunMyApp({super.key});
  State<RunMyApp> createState() => _RunMyAppState();
class _RunMyAppState extends State<RunMyApp> {
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'Input Quantity',
      theme: ThemeData(primarySwatch:, //theme of the app
      home: Scaffold(
        appBar: AppBar( //appbar with title
          title: Text('Input Quantity'),
        body: Center(
          child: Column(
            children: [
                iconColor:, //color of the increase and decrease icon
                maxVal: double.maxFinite, //max val to go
                initVal: 0,  //min starting val
                onQtyChanged: (val) { //on value changed we may set the value
                  //setstate could be called


  • The main method is the principal method called once the program is loaded.
  • Once the program is loaded runApp will run and call the class that we created RunMyApp to be run.
  • This class is a stateful widget to detect the RunMyApp state.
  • Creating a MaterialApp that allows us to use Scaffold.
  • The scaffold allows us to use the appBar and body.
  • The appBar has a simple title.
  • The body contains a centered Column.
  • A Column allows us to have multiple children that are children with mainAxisAlignment to center.
  • The column has one child, InputQty.
  • InputQty takes the parameters like iconcolor, maxval,initval, and required parameter ontQtyChanged.


My Personal Notes arrow_drop_up
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