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HTML | DOM Audio buffered Property

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  • Last Updated : 13 Jul, 2022
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The Audio buffered property is used for returning a TimeRanges object. The user’s buffered ranges of the audio can be represented using the TimeRanges object. The time-range of buffered audio is defined by the buffered range and if the user skips in the audio, it may result in several buffered ranges. 

Syntax:

audioObject.buffered

Return Values:

  1. TimeRanges Object: It is used for representing the buffered parts of the audio.

Below program illustrates the Audio buffered Property : 

Example: Getting the first buffered range of the audio in seconds. 

HTML




<!DOCTYPE html>
<html>
 
<head>
    <title>
        Audio buffered Property
    </title>
</head>
 
<body style="text-align: center">
 
    <h1 style="color: green">
      GeeksforGeeks</h1>
   
    <h2 style="font-family: Impact">
      Audio buffered Property</h2>
    <br>
 
    <audio id="Test_Audio" controls autoplay>
        <source src="sample1.ogg" type="audio/ogg">
        <source src="sample1.mp3" type="audio/mpeg">
    </audio>
 
    <p>To get the first buffered range,
      double click the "Return Buffered
      Range" button.</p>
    <br>
 
    <button ondblclick="My_Audio()">
      Return Buffered Range
    </button>
 
    <p id="test"></p>
 
    <script>
        function My_Audio() {
            var a = document.getElementById("Test_Audio");
            document.getElementById("test").innerHTML =
              "Start time: " + a.buffered.start(0) +
              " End time: " + a.buffered.end(0);
        }
    </script>
 
</body>
 
</html>


Output:

  • After clicking the button: 

  • After clicking the button: 

Supported Browsers: The browser supported by HTML | DOM Audio buffered Property are listed below:

  • Google Chrome 1 and above
  • Edge 12 and above
  • Internet Explorer 9 and above
  • Firefox 4 and above
  • Opera 12.1 and above
  • Apple Safari 3.1 and above

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