How to move mouse pointer to a specific position using JavaScript ?
In this article, we will learn how to move a mouse pointer to any specific position in the web browser using JavaScript. Before we start, you need to know that it’s not actually possible to move the mouse pointer to a position using Javascript, such functionality can we easily misused but we can simulate something similar.
In this article, we will learn to move the mouse pointer from one pointer to another pointer.
- Since we cannot make actual mouse pointer using JavaScript, we use an image as a cursor.
- Suppose variables x, y, px, py, x1, x2
x: x-position of the actual mouse pointer y: y-position of the actual mouse pointer x1: x-position where we want the mouse to appear x2: y-position where we want the mouse to appear Now, let x + px = x1 px = x1 - x similarly, py = y1 - y Now, px, py is the relative position of x, y with respect to x1, y1. The position where our image cursor will appear with respect to x1, y1 will be given by x + px and y + py for all x, y
- Now, the problem is how to detect click since the mouse cursor may not be on the pointer. To do this, we use document.elementFromPoint(x+px, y+py) in which we pass the position of image cursor. This will gives us the object of the element, the image cursor is on. After obtaining the required object, we can invoke the object.click().
Example:
- HTML Code:
<!DOCTYPE html>
<
html
lang
=
"en"
>
<
head
>
<
meta
charset
=
"utf-8"
/>
</
head
>
<
body
>
<
img
id
=
"cursor"
src
=
width
=
"15"
height
=
"20"
/>
<
p
>
<
button
id
=
"b1"
>BUTTON1</
button
>
</
p
>
<
p
>
<
button
id
=
"b2"
>BUTTON2</
button
>
</
p
>
</
body
>
</
html
>
- CSS Code:
<
style
>
img {
pointer-events: none;
/* doing this makes sure .elementFromPoint
do not acquires the image cursor object */
position: absolute;
}
/* makes the cursor invisible */
* {
cursor: none;
}
</
style
>
- JavaScript Code:
<script>
var
x, y;
var
px, py;
px = py = 0;
// Image of cursor
var
cursor = document.getElementById(
"cursor"
);
// Button 1
var
b1 = document.getElementById(
"b1"
);
// Button 2
var
b2 = document.getElementById(
"b2"
);
/* mutex is used to avoid multiple click event from
firing at the same time due to different position
of image cursor and actual cursor
Using mutex avoid any conflicts if original cursor and
image cursor are both on a clickable element
This makes sure only 1 click event is triggered at a time*/
var
mutex =
false
;
/*
The following event is selecting the element
on the image cursor and fires click() on it.
The following event is triggered only when mouse is pressed.
*/
window.addEventListener(
"mouseup"
,
function
(e) {
// gets the object on image cursor position
var
tmp = document.elementFromPoint(x + px, y + py);
mutex =
true
;
tmp.click();
cursor.style.left = (px + x) +
"px"
;
cursor.style.top = (py + y) +
"px"
;
})
/* The following event listener moves the image pointer
with respect to the actual mouse cursor
The function is triggered every time mouse is moved */
window.addEventListener(
"mousemove"
,
function
(e) {
// Gets the x,y position of the mouse cursor
x = e.clientX;
y = e.clientY;
// sets the image cursor to new relative position
cursor.style.left = (px + x) +
"px"
;
cursor.style.top = (py + y) +
"px"
;
});
/* The following function re-calculates px,py
with respect to new position
Clicking on b1 moves the pointer to b2
Clicking on b2 moves the pointer to b1 */
b1.onclick =
function
() {
if
(mutex) {
mutex =
false
;
px = b2.offsetLeft - x;
py = b2.offsetTop - y;
}
}
b2.onclick =
function
() {
if
(mutex) {
mutex =
false
;
px = b1.offsetLeft - x;
py = b1.offsetTop - y;
}
}
</script>
Final Solution: In this section we will combine all the above section into one and perform the task.
<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "utf-8" /> < title ></ title > < style > img { pointer-events: none; /* doing this makes sure .elementFromPoint do not acquires the image cursor object */ position: absolute; } /* makes the cursor invisible */ * { cursor: none; } </ style > </ head > < body > < img id = "cursor" src = width = "15" height = "20" /> < p > < button id = "b1" >BUTTON1</ button > </ p > < p > < button id = "b2" >BUTTON2</ button > </ p > < script > var x, y; var px, py; px = py = 0; // Image of cursor var cursor = document.getElementById("cursor"); // Button 1 var b1 = document.getElementById("b1"); // Button 2 var b2 = document.getElementById("b2"); /* mutex is used to avoid multiple click event from firing at the same time due to different position of image cursor and actual cursor Using mutex avoid any conflicts if original cursor and image cursor are both on a clickable element This makes sure only 1 click event is triggered at a time*/ var mutex = false; /* The following event is selecting the element on the image cursor and fires click() on it. The following event is triggered only when mouse is pressed. */ window.addEventListener("mouseup", function(e) { // gets the object on image cursor position var tmp = document.elementFromPoint(x + px, y + py); mutex = true; tmp.click(); cursor.style.left = (px + x) + "px"; cursor.style.top = (py + y) + "px"; }) /* The following event listener moves the image pointer with respect to the actual mouse cursor The function is triggered every time mouse is moved */ window.addEventListener("mousemove", function(e) { // Gets the x,y position of the mouse cursor x = e.clientX; y = e.clientY; // sets the image cursor to new relative position cursor.style.left = (px + x) + "px"; cursor.style.top = (py + y) + "px"; }); /* The following function re-calculates px,py with respect to new position Clicking on b1 moves the pointer to b2 Clicking on b2 moves the pointer to b1 */ b1.onclick = function() { if (mutex) { mutex = false; px = b2.offsetLeft - x; py = b2.offsetTop - y; } } b2.onclick = function() { if (mutex) { mutex = false; px = b1.offsetLeft - x; py = b1.offsetTop - y; } } </ script > </ body > </ html > |
Output:
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