How to access structure elements using Pointers in C#
Unlike C/C++, Structures in C# can have members that are methods, fields, indexers, operator methods, properties or events. The members can have access specifiers as public, private, and internal.
Pointers are variables that store the addresses of the same type of variable i.e. an int pointer can store an address of an integer, a char pointer can store an address of a char and similarly for all other data types, fundamental or user-defined.
You can access a structure member using pointers, of type structure, in the following ways;
1) Using the arrow operator: If the members of the structure are public then you can directly access them using the arrow operator ( -> ). If they are private then you can define methods for accessing the values and use pointers to access the methods. The arrow operator can be used to access structure variables as well as methods.
Syntax:
PointerName->memberName;
Example:
// C# Program to show the use of // pointers to access struct members using System; namespace GFG { // Defining a struct Student struct Student { // With members // roll number and marks public int rno; public double marks; // Constructor to initialize values public Student( int r, double m) { rno = r; marks = m; } }; // end of struct Student class Program { // Main Method static void Main( string [] args) { // unsafe so as to use pointers unsafe { // Declaring two Student Variables Student S1 = new Student(1, 95.0); Student S2 = new Student(2, 79.5); // Declaring two Student pointers // and initializing them with addresses // of S1 and S2 Student* S1_ptr = &S1; Student* S2_ptr = &S2; // Displaying details of Student using pointers // Using the arrow ( -> ) operator Console.WriteLine( "Details of Student 1" ); Console.WriteLine( "Roll Number: {0} Marks: {1}" , S1_ptr -> rno, S1_ptr -> marks); Console.WriteLine( "Details of Student 2" ); Console.WriteLine( "Roll Number: {0} Marks: {1}" , S2_ptr -> rno, S2_ptr -> marks); } // end unsafe } // end main } // end class } |
Output:
2) Using Dereferencing operator: You can also access structure elements using the dereferencing operator on the pointer, which is using an asterisk to dereference the pointer and then using the dot operator to specify the structure element.
Syntax:
(*PointerName).MemberName;
Example:
// C# Program to illustrate the use // of dereferencing operator using System; namespace GFG { // Defining struct Employee struct Employee{ // Elements Eid and Salary // With properties get and set public int Eid { get ; set ; } public double Salary { get ; set ; } } ; // Employee ends class Program { // Main Method static void Main( string [] args) { // unsafe so as to use pointers unsafe { // Declaring a variable of type Employee Employee E1; // Declaring pointer of type Employee // initialized to point to E1 Employee* ptr = &E1; // Accessing struct elements using // dereferencing operator // calls the set accessor (*ptr).Eid = 1101; (*ptr).Salary = 1000.00; Console.WriteLine( "Details of Employee" ); // calls the get accessor Console.WriteLine( "Employee Id: {0}\nSalary: {1}" , (*ptr).Eid, (*ptr).Salary); } // end unsafe } // end Main } // end class } |
Output:
Note: To compile unsafe code on Visual Studio (2012), Go to Project –> ProjectName Properties –> Build –> Check the “Allow unsafe code” box.
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