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Differences Between Pyglet and Pygame in Python

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  • Last Updated : 08 Aug, 2022
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In this article, we will see the difference between Pygame and Pyglet gaming libraries.

What is Pyglet?

Pyglet is a cross-platform window and media library for Python, intended for developing games and other visually rich applications. It supports windows, UI event handling, gamepads, OpenGL graphics, image and video loading, and sound and music playback. Pyglet works on Windows, OS X, and Linux. Pyglet is written entirely in pure Python and uses the standard library’s types module to interface with system libraries. You can modify the codebase or contribute without compiling or knowing another language. Although it is pure Python, Pyglet offers excellent batch processing and GPU rendering performance. You can easily draw thousands of sprites or animations using the thing module.


  • No external dependencies or installation requirements, Pyglet doesn’t need anything other than Python.
  • Pyglet supports numerous platform-native windows and multi-monitor setups for fullscreen games.
  • Download images, sounds, music, and videos in almost any format.
  • Pyglet is released under the BSD open-source license, allowing you to use it for both commercial and other open-source projects with very few restrictions.


pip install pyglet

What is Pygame?

Pygame is a cross-platform set of Python modules used to create video games. It consists of computer image and sound libraries designed for use with the Python programming language. Pygame is suitable for building client-side applications that can potentially be wrapped in a standalone executable. Pygame is cross-platform Python software created specifically for video game design. It also includes graphics, images, and sounds that can be used to enhance design-time gameplay, Game development includes mathematics, logic, physics, AI, and much more and it can be amazingly fun. It contains various libraries that work with images and sounds and can create game graphics. It simplifies the whole game design process and makes game development easier for beginners. 


  • Easy to write, It does not have hundreds of thousands of lines of code for things you won’t use anyway. The core is kept simple, and extra things like GUI libraries and effects are developed separately outside of Pygame.
  • The use of all functions does not necessitate the use of a GUI. If you merely want to process images, get joystick input, or play sounds, you can use Pygame from the command line.
  • Quick response to reported bug, Bug reports are quite rare these days, as many of them have already been fixed.
  • More control over the code, This gives you more control when using other libraries and for different types of programs.


pip install pygame

Table of Difference between Pyglet and Pygame:



Pyglet is much faster as compared to the Pygame

Pygame is slower as compared with Pyglet

Pyglet uses OpenGL

Pygame uses SDL libraries and does not require OpenGL.

It is rich with GUI elements.

GUI using Pygame is not compatible.

3D projects are supported in Pyglet

Only 2D projects are Supported.

Pyglet support Music, video, and image in all format

Pygame supports a few formats as a comp 

No external installation requirements.

Few module installations are required

Example 1: Making a simple green Circle using the Pyglet library

In this example, we import our shapes from the Pyglet library and create a window to present our shapes. After that, we are making a Green circle using the Pyglet module.


# pip install pyglet
import pyglet
# importing shapes from pyglet library
from pyglet import shapes
# Canvas
window = pyglet.window.Window(960, 540)
batch =
# Making Green Circle
circle = shapes.Circle(700, 150, 100,
                       color=(50, 225, 30),
def on_draw():



Example 2: Making a green Rectangle using the Pygame library

In this example, we import our library from the Pygame library and create a window of 600*700 to present our shape. After that, we are making a Green rectangle using the Pygame module using its method pygame.draw.rect().


# pip install pygame
import pygame
# Canvas size
screen = pygame.display.set_mode([600, 700])
# Program will run until the user quits
# the program
running = True
while running:
    # If User clicked the close button
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
    # Settingup the background color
    screen.fill((0, 0, 0))
    # Making the green circle
    pygame.draw.rect(screen, (0, 255, 0),
                 [100, 100, 400, 100], 2)
    # Flip the display
# Quit



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